Using the code in the book (or slides if you do not have the book),



Card Shuffling and Dealing

Using  the code in the book (or slides if you do not have the book), modify  Fig.7.11 to deal a five-card poker hand. Then modify class DeckOfCards  of Fig.7.10 to include methods that determine whether a hand contains:

  1. a pair
  2. two pairs
  3. three of a kind (e.g., three jacks)
  4. four of a kind (e.g., four aces)
  5. a flush (i.e., all five cards of the same suit)
  6. a straight (i.e., five cards of consecutive face values)
  7. a full house (i.e., two cards of one face value and three cards of another face value)

Hint: Add methods getFace and getSuit to class Card of Fig.7.9

Then write an application that deals two five-card poker hands, evaluates each hand and determines which is better.

Make  your application simulate the dealer. The dealer’s five-card hand is  dealt “face down,” so the player cannot see it. The application should  then evaluate the dealer’s hand, and, based on the quality of the hand,  the dealer should draw one, two, or three more cards to replace the  corresponding number of unneeded cards in the original hand. The  application should then reevaluate the dealer’s hand.

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